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[SVN 658][5/22/2013] Server Update

– Fixed a small bug with having several different ‘hay’ items
– Added a damage cap on all fire breath
– Two small fixes to stop the crashing.
– Started Adding random traps to dungeons
– Dungeon treasure chest level 5 now drops rare items (100 lockpicking)
– Added a 6th dungeon treasure chest which can drop artifacts (105 lockpicking)
– Torch, Lantern, & Candle, can all now be held even with full hands (layer Unused_xF)
– Paragon chests now drop more chest types
– Treasure Map Chests, added missing trinket loot
– Paragon Chests, added missing trinket loot
– Artisan’s Carpentry, change default resources to logs
– Paragon chests are now called “Strange Chest”
– Mystic Spells now use Focus instead of Imbuing
– Number of small casting requirement changes added to the new spells
– All the new spells are added to the global loot drop
– New healing spells added to NPC healing vendors
– Other


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[SVN 650][5/14/2013] Server Update

– Added new traps to various containers- Fixed a vendor exploit- Fixed a big that was not allowing thorium & Damascus to be mined- Truesilver ore now gives silver weapon- The top 5 ores now give various elemental damage- Other

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[SVN 642][5/07/2013] Race/Class system added + other stuff!

The new Race/Class system has been added. We will keep adding to it over time. When you create a new character you will be greeted with an entirely new way of setting up your character. Additionally, if you currently have an already created character you will still get the race/class gump. If you don’t get it let me know!

– Heal & Greater Heal spells now heal through poison for 50% & 25% of the heal
– Bandage, if poisoned & cure fails, you have a chance to be healed for 25% of the heal
– New Spell: Melf’s Acid Arrow (Acid arrow damage + poison)
– New Spell: Monster Summoning I
– New Spell: Monster Summoning II
– New Spell: Monster Summoning III
– Added 2 new spider monsters from 2 UO animations that were not being used
– New Spell: Spider Spawn
– New Spell: Wyvern Call
– Item description gump change
– Modified ore elementals
– Completed Race Class system!


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That stuff the glitters.. Gold!

Inside game you can use the Item Identification skill on some items to get a description of the item or to learn useful information.. Here is a fun one. – Gold Coins -Gold is the standard of currency, commonly called Golden Lions throughout the Realms…

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History of the Great Dragon Wars, Volume 5

History of the Great Dragon Wars, Volume 5 – The Banishing of the BeastsBy Horelipo Palusm the Historian To complete the spells seven volunteers were selected each being from a different race and each possessing unique abilities from the seven schools…

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Alone in the Dark..

The darkness came easier, heeding his call. He vanished from sight in a blink the touch of the Shroud blackening his eyes, and vanishing as swiftly as he called it to him..Yes this was a world different then Equinox, and the interaction here.. between…

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Through Dust and Smoke

It was just like any other excursion with his good friend Synbios. The flash of firey breath and the high pitched sound of air rushing to clear the way for the might of sharpened claw, echoing throughout the cave as caught by his ear so many a time before. The vision of his compatriot’s swirling form dodging and striking as though a careful and methodic dance had been planned for man and drake. The strange crackling thunder of axe crashing through hard scale, like that of a sheet of ice yeilding to an immense weight. It was clear in moments who had wrestled the upper hand in this serenely violent display of speed and sharp eye, the gentle roar of the young drake yeilding to his oncoming fate.
His friend would do as he always did, scour the area for the horde so coveted by these creatures. Damion would be granted pause to reflect on what he had witnessed as he looked over the beasts carefully placed wounds. The only signs of life the creature had once led being the soft rising ribbons of smoke and steam eminating from lacerations and noistril.
He would think of the common folk, so delicate and innocent to the ways of combat, that he would curiously conjure within his mind an appropriate sum of them it would take to fell this creature as efficiently as a single man just had.
Damion called out “Anything good?!”
“Just some coin, and another map..” Synbios sighed beneath his helm and shook his head slowly, clearly in awe of the sheer mountain of parchment they had gathered in a similar fashion. “Just what we need eh?” Although he could not see it Damion knew Synbios was smiling.
“There will come a time my friend where we shall be unable to close the treasure map chest!” Damion chuckled in his gentle way and returned his friend’s suspected smile.

In that very instant a jet of sticky liquid flame shot directly between the two. So hot and close that Damion instinctively shielded his face and averted his eyes. It drew a line of flames that licked the air nearly twenty feet above, gently teasing the stone roof of the cave and dancing amongst the stalactites. “Synbios!!??” Damion yelled through the flames, but of his friend he could see nor hear any sign. He had no choice but to assume that Syn had either fallen or had fled to acquire better ground to make his stand.

Chanting softly Damion gathered whirling white hot strands of energy from the surrounding air, weaving them into an intricately latticed bolt of energy, and hurling it at the Dragon as hard as he could. The bolt screamed through the air and struck true, burning a small hole through the delicate leathery skin that formed the great wings. A moments celebration was quickly cut short as the wound sought only to enrage and annoy the Dragon, who answered in kind furling his wings and chanted in the guttural draconic tongue. In an instant a great burst of fire engulfed him and all that he could see, followed by a great explosion to his chest that sent the Wizard back through the air in a heap. His staff firmly wrenched from his grasp embedded into the cave wall with a crystalline crackling snap that shook the ground nearby, cracks sprouting all around as the force of the impact had driven it through the solid stone. Singed and bloodied Damion was unable to stand, relegated only to roll his head and gaze up to the vehicle of his oncoming doom.
The Dragon sauntered over to his prey, savoring the delight of the impending kill. It hunched down to escape the fingers of the low ceiling where he had flung his enemy, roaring loudly as from within the deepness of his mouth a brilliant sun would flare, flames licking through its throat and growing as it was fed as a furnace.

It was at that moment a terrible crack was heard from beyond the beast, a loud shriek escaping its maw as it sought to reach its long neck back behind itself. The Dragon groaned and let out a horrible low grumble as its head fell down to the floor, its wings falling limp against its body as it crashed down to the floor. An odd scraping of rock against metal was heard, seeming to come closer and closer to him. Before long a charred gauntlet was seen, then at once a helmet and the eyes beneath it seemed to smile at Damion.
“Synbios?” Damion coughed as the rising smoke from the corpse was pooling in the small alcove. “I had wondered where you went!”
Synbios waved at Damion and the two caught their breath, only to burst out in a chorus of fatigued laughter.


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In the forest

For days now, she wondered aimlessly through the trees. The howls of the forest, the screaming of the trees, The pain of death; she could feel it all. It had been years since she had shown her human form, this task was not easy, nor was it safe. The …

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History of the Great Dragon Wars, Volume 4

History of the Great Dragon Wars, Volume 4 – The Lost Druid Groves
By Horelipo Palusm the Historian

The Cowled Wizards, in search of a way to banish the dragons, discovered what came to be known by them as the “The Lost Druid Grove.” This grove was most assuredly not in any of the known lands. They surmised that it could be located on a very far away continent or possibly even in a different dimension. Its exact location was of little consequence to them; however, They discovered the grove had what could only be described in these pages as “shimmering magic pools of liquid” scattered throughout. These “pools” of strange liquid were found to function much the same as moon gates might. Allowing one to travel with relative ease from one location to another.

The Wizards, in their search for a solution to rid the lands of the greater dragons quickly surmised a plan to banish the dragons. These wizards through use of these strange pools located in the lost druid grove, and that is exactly what they set out to do.


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