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10/22/2016 – Sand Mining Change/Bug Fixes

Changes to Sand Mining
Sand mining appears to be integrated pretty heavily into some of the ML code that I need to look at before we change, assuming it can even be changed. However, sand mining will be a little ‘faster’ now. Someone had edited sand mining so that it took 9.6 seconds per attempt (6 swing animations lasting 1.6 seconds each). It has been reduced to the default of one, just like every other type of mining. Successful attempts at gathering sand will return 3 sand rather than 1 regardless of facet.

Fixed item commonly referred to as ‘Iron’
These are actually scepters, and there are eight of them. When they were created they were not given a name, and so by default they spawned as null named and only displayed the resource value. You’d commonly see them named Iron just as you might see ‘Iron Broadsword’ however since these had no name by default, they were just ‘Iron (null)’.

Added more sellable items that can be sold to at least one vendor
platebracers_01
studdedchest_01
studdedchest_02
studdedbracers_01
Scepter_01
Scepter_02
Scepter_03
Scepter_04
Scepter_05
Scepter_06
Scepter_07
Scepter_08
WingedHelm

Custom Leather/Studded/Animal Masks can now be sold to leatherworkers

Many of these weren’t included in the list of things this vendor would buy from players. Now they are.


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